
It is the best mode for people who want to build and don't want to gather resources. The fourth one will let you build a base of your dreams without worrying about food, oxygen, or thirst. If you die, you'll lose your progress and will have to start over again. Since this game mode gives you one chance to live, no respawning. Not only do you have to worry about health, oxygen, water and hunger, you will have to worry about your life. The third one, as the name tells us, is more difficult. Which is nice, since Subnautica has a lot of stuff to explore. In other words, it's a game mode for people who want to explore without having to bother with surviving. It also leaves all the items in your inventory after you die. The second game mode basically removes every mechanic that is related to surviving, such as the aforementioned hunger and thirst mechanics. The first one pits the player against the elements and forces them to think about food and water through its thirst and hunger mechanics. Has a mode for people who just want to explore Subnautica has four game modes: survival, freedom, hardcore, and creative. There are no limits on how you play through the plot, with Skyrim giving you the flexibility to pick up stories, set them down, and come back to them whenever you feel like it. And if you only get through some of the faction's story and decide you don't enjoy it, you can easily go find another one and play through that one instead. Playing through each of their individual stories lets you really feel like a member of the faction you choose, like with how the Thieves Guild sends you on missions to pick locks and steal valuables without getting caught by the guards. After picking whichever faction you want to learn more about, you can eventually become a Master of the guild and learn new skills for your character. There are a good number of these factions, like the scholars at the snowy College of Winterhold, the secretive assassins of the Dark Brotherhood, or the cohort of rogues and bandits of the Thieves Guild. Total freedom in how you choose to play through the world's different factions You can set off to any of Skyrim's different towns and discover new storylines from interesting factions that flesh out the world and the lore, with great characters and their own absorbing narratives to get lost in.

Combat comes down to how you leveled, not how you play. Or you could just go Heavy Armor, level that up (so it weighs nothing) and have maximum armor ALWAYS without ever having to cast an Alteration spell before combat ever again. The worst one is leveling as an Alteration mage, which gives you access to the Dragonskin spell, granting maximum armor for 30 seconds and has a 5 second cast time. Enemies are too stupid to make hiding a bad thing. Illusion magic becomes useless at later levels, since the spells don't do anything if the enemy is too high level and enemies scale to your level. "Twincasting" the first healing spell is actually worse than just casting it once in each hand. Despite the fact that you might have ranged attacks, dragons are impossible to hit while in the air, so you end up fighting them similarly to a melee character. The options mostly add flavor to your character and little else.

Few examples: Doesn't really matter if you go mace, sword or axe, fire, ice or lightning, or even two handed vs dual wielding. "Headshots" don't matter, and most combat options in the game are poorly balanced.

Combat is too simple Fights within the game don't have very many options.
